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Prefix



+(15 - 25) to maximum Life 1 Default
+(26 - 40) to maximum Life 6 Act 6 - The Beacon
+(41 - 55) to maximum Life 2 Act 10 - The Desecrated Chambers
+(56 - 70) to maximum Life 4 Port Map - Tier 5
+(71 - 85) to maximum Life 4 Plateau Map - Tier 10

(10 - 14)% increased Movement Speed 3 Act 2 - The Caverns
(15 - 19)% increased Movement Speed 2 Act 5 - The Chamber of Innocence
(20 - 24)% increased Movement Speed 4 Epilogue - Oriath

(0.3 - 0.5)% of Physical Attack Damage Leeched as Life 3 Cage Map - Tier 3
(0.6 - 0.8)% of Physical Attack Damage Leeched as Life 4 Atzoatl - Sanctum of Immortality

+(25 - 34) to maximum Mana 3 Default
+(35 - 44) to maximum Mana 6 Act 6 - The Beacon
+(45 - 54) to maximum Mana 2 Act 10 - The Desecrated Chambers

(40 - 59)% increased Physical Damage 4 Act 3 - The Sewers
(60 - 79)% increased Physical Damage 8 Act 5 - The Ossuary
(80 - 99)% increased Physical Damage 4 Act 9 - The Quarry
(100 - 129)% increased Physical Damage 1 Coral Ruins Map - Tier 10

(37 - 51)% increased Spell Damage

(25 - 34)% increased Spell Damage
4

Act 2 - The Ancient Pyramid
(52 - 66)% increased Spell Damage

(35 - 44)% increased Spell Damage
8

Act 6 - Shavronne's Tower (The Prison)
(67 - 81)% increased Spell Damage

(45 - 54)% increased Spell Damage
4

Act 9 - The Boiling Lake
(82 - 99)% increased Spell Damage

(55 - 66)% increased Spell Damage
1

Siege Map - Tier 11

(11 - 20)% increased Damage over Time 6 Act 7 - The Crypt
(21 - 30)% increased Damage over Time 9 Waterways Map - Tier 9

(15 - 23)% increased Elemental Damage with Attack Skills 6 Act 3 - The Catacombs
(24 - 32)% increased Elemental Damage with Attack Skills 4 Dunes Map - Tier 7

(37 - 51)% increased Fire Damage

(25 - 34)% increased Fire Damage
4

Act 3 - The Crematorium
(52 - 66)% increased Fire Damage

(35 - 44)% increased Fire Damage
6

Act 7 - The Dread Thicket
(67 - 81)% increased Fire Damage

(45 - 54)% increased Fire Damage
4

Arid Lake Map - Tier 2

(37 - 51)% increased Cold Damage

(25 - 34)% increased Cold Damage
4

Act 3 - The Solaris Temple Level 2
(52 - 66)% increased Cold Damage

(35 - 44)% increased Cold Damage
6

Act 7 - The Causeway
(67 - 81)% increased Cold Damage

(45 - 54)% increased Cold Damage
4

Excavation Map - Tier 3

(37 - 51)% increased Lightning Damage

(25 - 34)% increased Lightning Damage
4

Act 3 - The Lunaris Temple Level 2
(52 - 66)% increased Lightning Damage

(35 - 44)% increased Lightning Damage
6

Act 7 - The Chamber of Sins Level 1
(67 - 81)% increased Lightning Damage

(45 - 54)% increased Lightning Damage
4

Beach Map - Tier 4

(37 - 51)% increased Chaos Damage

(25 - 34)% increased Chaos Damage
2

Act 4 - The Belly of the Beast Level 2
(52 - 66)% increased Chaos Damage

(35 - 44)% increased Chaos Damage
4

Act 10 - The Ossuary
(67 - 81)% increased Chaos Damage

(45 - 54)% increased Chaos Damage
2

Atzoatl - Toxic Grove

(34 - 45)% increased Armour 6 Act 6 - The Karui Fortress
(45 - 55)% increased Armour 1 Act 10 - The Feeding Trough
(56 - 74)% increased Armour 2 Laboratory Map - Tier 8

+(40 - 50) to Armour 6 Act 6 - The Karui Fortress
+(60 - 80) to Armour 1 Act 10 - The Feeding Trough
+(180 - 250) to Armour 2 Laboratory Map - Tier 8

(34 - 45)% increased Evasion Rating 6 Act 6 - The Karui Fortress
(45 - 55)% increased Evasion Rating 1 Act 10 - The Feeding Trough
(56 - 74)% increased Evasion Rating 2 Laboratory Map - Tier 8

+(40 - 50) to Evasion Rating 6 Act 6 - The Karui Fortress
+(60 - 80) to Evasion Rating 1 Act 10 - The Feeding Trough
+(180 - 250) to Evasion Rating 2 Laboratory Map - Tier 8

(34 - 45)% increased Energy Shield 6 Act 6 - The Karui Fortress
(45 - 55)% increased Energy Shield 1 Act 10 - The Feeding Trough
(56 - 74)% increased Energy Shield 2 Laboratory Map - Tier 8

+(27 - 34) to maximum Energy Shield 6 Act 6 - The Karui Fortress
+(35 - 45) to maximum Energy Shield 1 Act 10 - The Feeding Trough
+(56 - 69) to maximum Energy Shield 2 Laboratory Map - Tier 8

(10 - 14)% increased maximum Energy Shield 1 Relic Chambers Map - Tier 9
(15 - 20)% increased maximum Energy Shield 2 Lava Lake Map - Tier 15

(34 - 45)% increased Armour and Evasion 6 Act 6 - The Karui Fortress
(45 - 55)% increased Armour and Evasion 1 Act 10 - The Feeding Trough
(56 - 74)% increased Armour and Evasion 2 Laboratory Map - Tier 8

(34 - 45)% increased Armour and Energy Shield 6 Act 6 - The Karui Fortress
(45 - 55)% increased Armour and Energy Shield 1 Act 10 - The Feeding Trough
(56 - 74)% increased Armour and Energy Shield 2 Laboratory Map - Tier 8

(34 - 45)% increased Evasion and Energy Shield 6 Act 6 - The Karui Fortress
(45 - 55)% increased Evasion and Energy Shield 1 Act 10 - The Feeding Trough
(56 - 74)% increased Evasion and Energy Shield 2 Laboratory Map - Tier 8

Adds (24 - 27) to (28 - 35) Fire Damage

Adds (16 - 18) to (19 - 23) Fire Damage
4

Act 3 - The Crematorium
Adds (50 - 60) to (63 - 73) Fire Damage

Adds (33 - 40) to (42 - 49) Fire Damage
2

Act 7 - The Dread Thicket
Adds (78 - 93) to (95 - 110) Fire Damage

Adds (52 - 62) to (63 - 73) Fire Damage
4

Arid Lake Map - Tier 2

Adds (8 - 11) to (16 - 20) Fire Damage to Attacks 4 Act 3 - The Crematorium
Adds (12 - 17) to (26 - 30) Fire Damage to Attacks 2 Act 7 - The Dread Thicket

Adds (24 - 27) to (28 - 35) Cold Damage

Adds (16 - 18) to (19 - 23) Cold Damage
4

Act 3 - The Solaris Temple Level 2
Adds (50 - 60) to (63 - 73) Cold Damage

Adds (33 - 40) to (42 - 49) Cold Damage
2

Act 7 - The Causeway
Adds (78 - 93) to (95 - 110) Cold Damage

Adds (52 - 62) to (63 - 73) Cold Damage
4

Excavation Map - Tier 3

Adds (6 - 8) to (14 - 18) Cold Damage to Attacks 4 Act 3 - The Solaris Temple Level 2
Adds (11 - 15) to (23 - 27) Cold Damage to Attacks 2 Act 7 - The Causeway

Adds (2 - 4) to (40 - 55) Lightning Damage

Adds (1 - 3) to (27 - 37) Lightning Damage
4

Act 3 - The Lunaris Temple Level 2
Adds (5 - 8) to (90 - 120) Lightning Damage

Adds (3 - 5) to (60 - 80) Lightning Damage
2

Act 7 - The Chamber of Sins Level 1
Adds (9 - 12) to (150 - 185) Lightning Damage

Adds (6 - 8) to (100 - 123) Lightning Damage
4

Beach Map - Tier 4

Adds (1 - 4) to (32 - 36) Lightning Damage to Attacks 4 Act 3 - The Lunaris Temple Level 2
Adds (1 - 5) to (41 - 48) Lightning Damage to Attacks 2 Act 7 - The Chamber of Sins Level 1

Adds (9 - 12) to (18 - 21) Physical Damage

Adds (6 - 8) to (13 - 15) Physical Damage
4

Act 3 - The Sewers
Adds (11 - 15) to (23 - 27) Physical Damage

Adds (7 - 11) to (16 - 19) Physical Damage
2

Act 5 - The Ossuary
Adds (18 - 24) to (36 - 42) Physical Damage

Adds (13 - 17) to (26 - 30) Physical Damage
4

Act 9 - The Quarry

Adds (3 - 5) to (6 - 8) Physical Damage to Attacks 4 Act 3 - The Sewers
Adds (5 - 7) to (8 - 10) Physical Damage to Attacks 2 Act 5 - The Ossuary

Adds (6 - 8) to (14 - 18) Chaos Damage to Attacks 6 Act 4 - The Belly of the Beast Level 2
Adds (11 - 15) to (23 - 27) Chaos Damage to Attacks 2 Act 10 - The Ossuary

Adds (16 - 21) to (31 - 36) Fire Damage to Spells

Adds (12 - 16) to (23 - 27) Fire Damage to Spells
4

Act 3 - The Crematorium
Adds (28 - 38) to (57 - 66) Fire Damage to Spells

Adds (21 - 28) to (42 - 49) Fire Damage to Spells
2

Act 7 - The Dread Thicket
Adds (41 - 55) to (83 - 96) Fire Damage to Spells

Adds (31 - 41) to (61 - 71) Fire Damage to Spells
4

Arid Lake Map - Tier 2

Adds (14 - 19) to (28 - 33) Cold Damage to Spells

Adds (10 - 13) to (19 - 22) Cold Damage to Spells
4

Act 3 - The Solaris Temple Level 2
Adds (26 - 34) to (52 - 60) Cold Damage to Spells

Adds (17 - 23) to (34 - 40) Cold Damage to Spells
2

Act 7 - The Causeway
Adds (38 - 50) to (75 - 88) Cold Damage to Spells

Adds (25 - 33) to (50 - 58) Cold Damage to Spells
4

Excavation Map - Tier 3

Adds (1 - 5) to (59 - 63) Lightning Damage to Spells

Adds (1 - 4) to (39 - 42) Lightning Damage to Spells
4

Act 3 - The Lunaris Temple Level 2
Adds (3 - 9) to (109 - 115) Lightning Damage to Spells

Adds (2 - 6) to (73 - 77) Lightning Damage to Spells
2

Act 7 - The Chamber of Sins Level 1
Adds (4 - 13) to (159 - 168) Lightning Damage to Spells

Adds (3 - 9) to (106 - 112) Lightning Damage to Spells
4

Beach Map - Tier 4

(12 - 17)% faster start of Energy Shield Recharge 2 Lookout Map - Tier 4
(18 - 24)% faster start of Energy Shield Recharge 1 Carcass Map - Tier 14

Item drops on Death if Equipped by an Animated Guardian 1 Atzoatl - Chamber of Iron

Minions deal (10 - 20)% increased Damage

Minions deal (14 - 25)% increased Damage

Minions deal (9 - 16)% increased Damage
3

4




Act 8 - The Lunaris Temple Level 2
Minions deal (26 - 38)% increased Damage

Minions deal (17 - 25)% increased Damage
2

Phantasmagoria Map - Tier 6
Minions deal (39 - 50)% increased Damage

Minions deal (26 - 33)% increased Damage
3

Atzoatl - Hybridisation Chamber

(26 - 45)% increased Physical Damage
(10 - 12)% chance to Impale Enemies on Hit with Attacks
3 Veiled
(46 - 65)% increased Physical Damage
(13 - 15)% chance to Impale Enemies on Hit with Attacks
3 Veiled
(66 - 85)% increased Physical Damage
(16 - 17)% chance to Impale Enemies on Hit with Attacks
3 Veiled
(86 - 105)% increased Physical Damage
(18 - 20)% chance to Impale Enemies on Hit with Attacks
8 Veiled

(26 - 45)% increased Physical Damage
(10 - 12)% chance to cause Bleeding on Hit
3 Veiled
(46 - 65)% increased Physical Damage
(13 - 15)% chance to cause Bleeding on Hit
3 Veiled
(66 - 85)% increased Physical Damage
(16 - 17)% chance to cause Bleeding on Hit
3 Veiled
(86 - 105)% increased Physical Damage
(18 - 20)% chance to cause Bleeding on Hit
8 Veiled

(26 - 45)% increased Physical Damage
(10 - 12)% chance to Blind Enemies on hit
3 Veiled
(46 - 65)% increased Physical Damage
(13 - 15)% chance to Blind Enemies on hit
3 Veiled
(66 - 85)% increased Physical Damage
(16 - 17)% chance to Blind Enemies on hit
3 Veiled
(86 - 105)% increased Physical Damage
(18 - 20)% chance to Blind Enemies on hit
8 Veiled

(26 - 45)% increased Physical Damage
(10 - 12)% chance to Poison on Hit
3 Veiled
(46 - 65)% increased Physical Damage
(13 - 15)% chance to Poison on Hit
3 Veiled
(66 - 85)% increased Physical Damage
(16 - 17)% chance to Poison on Hit
3 Veiled
(86 - 105)% increased Physical Damage
(18 - 20)% chance to Poison on Hit
8 Veiled

(48 - 55)% increased Fire Damage
(12 - 14)% chance to Ignite

(21 - 28)% increased Fire Damage
6% chance to Ignite
3

Veiled
(56 - 63)% increased Fire Damage
(15 - 17)% chance to Ignite

(29 - 36)% increased Fire Damage
7% chance to Ignite
3

Veiled
(64 - 72)% increased Fire Damage
(18 - 20)% chance to Ignite

(37 - 44)% increased Fire Damage
(8 - 9)% chance to Ignite
3

Veiled
(73 - 80)% increased Fire Damage
(21 - 23)% chance to Ignite

(45 - 52)% increased Fire Damage
(10 - 11)% chance to Ignite
8

Veiled

(48 - 55)% increased Cold Damage
(12 - 14)% chance to Freeze

(21 - 28)% increased Cold Damage
6% chance to Freeze
3

Veiled
(56 - 63)% increased Cold Damage
(15 - 17)% chance to Freeze

(29 - 36)% increased Cold Damage
7% chance to Freeze
3

Veiled
(64 - 72)% increased Cold Damage
(18 - 20)% chance to Freeze

(37 - 44)% increased Cold Damage
(8 - 9)% chance to Freeze
3

Veiled
(73 - 80)% increased Cold Damage
(21 - 23)% chance to Freeze

(45 - 52)% increased Cold Damage
(10 - 11)% chance to Freeze
8

Veiled

(48 - 55)% increased Lightning Damage
(12 - 14)% chance to Shock

(21 - 28)% increased Lightning Damage
6% chance to Shock
3

Veiled
(56 - 63)% increased Lightning Damage
(15 - 17)% chance to Shock

(29 - 36)% increased Lightning Damage
7% chance to Shock
3

Veiled
(64 - 72)% increased Lightning Damage
(18 - 20)% chance to Shock

(37 - 44)% increased Lightning Damage
(8 - 9)% chance to Shock
3

Veiled
(73 - 80)% increased Lightning Damage
(21 - 23)% chance to Shock

(45 - 52)% increased Lightning Damage
(10 - 11)% chance to Shock
8

Veiled

(48 - 55)% increased Chaos Damage
Chaos Skills have (12 - 14)% increased Skill Effect Duration

(21 - 28)% increased Chaos Damage
Chaos Skills have (5 - 6)% increased Skill Effect Duration
3

Veiled
(56 - 63)% increased Chaos Damage
Chaos Skills have (15 - 17)% increased Skill Effect Duration

(29 - 36)% increased Chaos Damage
Chaos Skills have (7 - 8)% increased Skill Effect Duration
3

Veiled
(64 - 72)% increased Chaos Damage
Chaos Skills have (18 - 20)% increased Skill Effect Duration

(37 - 44)% increased Chaos Damage
Chaos Skills have (9 - 10)% increased Skill Effect Duration
3

Veiled
(73 - 80)% increased Chaos Damage
Chaos Skills have (21 - 23)% increased Skill Effect Duration

(45 - 52)% increased Chaos Damage
Chaos Skills have (11 - 12)% increased Skill Effect Duration
8

Veiled

(48 - 55)% increased Spell Damage
(10 - 15)% increased Mana Regeneration Rate

(21 - 28)% increased Spell Damage
(5 - 6)% increased Mana Regeneration Rate
4

Veiled
(56 - 63)% increased Spell Damage
(16 - 20)% increased Mana Regeneration Rate

(29 - 36)% increased Spell Damage
(7 - 9)% increased Mana Regeneration Rate
6

Veiled
(64 - 72)% increased Spell Damage
(21 - 25)% increased Mana Regeneration Rate

(37 - 44)% increased Spell Damage
(10 - 12)% increased Mana Regeneration Rate
4

Veiled
(73 - 80)% increased Spell Damage
(26 - 30)% increased Mana Regeneration Rate

(45 - 52)% increased Spell Damage
(13 - 15)% increased Mana Regeneration Rate
4

Veiled

(29 - 40)% increased Spell Damage
Gain 6% of Non-Chaos Damage as extra Chaos Damage

(19 - 26)% increased Spell Damage
Gain 3% of Non-Chaos Damage as extra Chaos Damage
4

Veiled
(41 - 52)% increased Spell Damage
Gain 8% of Non-Chaos Damage as extra Chaos Damage

(27 - 34)% increased Spell Damage
Gain 4% of Non-Chaos Damage as extra Chaos Damage
6

Veiled
(53 - 63)% increased Spell Damage
Gain 10% of Non-Chaos Damage as extra Chaos Damage

(35 - 42)% increased Spell Damage
Gain 5% of Non-Chaos Damage as extra Chaos Damage
4

Veiled
(64 - 75)% increased Spell Damage
Gain 12% of Non-Chaos Damage as extra Chaos Damage

(43 - 50)% increased Spell Damage
Gain 6% of Non-Chaos Damage as extra Chaos Damage
4

Veiled

Minions deal (19 - 25)% increased Damage
Minions have (19 - 25)% increased maximum Life

Minions deal (12 - 15)% increased Damage
Minions have (12 - 15)% increased maximum Life
4

Veiled
Minions deal (26 - 32)% increased Damage
Minions have (26 - 32)% increased maximum Life

Minions deal (16 - 19)% increased Damage
Minions have (16 - 19)% increased maximum Life
6

Veiled
Minions deal (33 - 38)% increased Damage
Minions have (33 - 38)% increased maximum Life

Minions deal (20 - 24)% increased Damage
Minions have (20 - 24)% increased maximum Life
4

Veiled
Minions deal (39 - 45)% increased Damage
Minions have (39 - 45)% increased maximum Life

Minions deal (25 - 28)% increased Damage
Minions have (25 - 28)% increased maximum Life
4

Veiled

+(8 - 15)% to Non-Ailment Chaos Damage over Time Multiplier

+(5 - 8)% to Non-Ailment Chaos Damage over Time Multiplier
4

Veiled
+(16 - 23)% to Non-Ailment Chaos Damage over Time Multiplier

+(9 - 12)% to Non-Ailment Chaos Damage over Time Multiplier
6

Veiled
+(24 - 32)% to Non-Ailment Chaos Damage over Time Multiplier

+(13 - 16)% to Non-Ailment Chaos Damage over Time Multiplier
2

Veiled
+(33 - 40)% to Non-Ailment Chaos Damage over Time Multiplier

+(17 - 20)% to Non-Ailment Chaos Damage over Time Multiplier
4

Veiled

+(8 - 15)% to Cold Damage over Time Multiplier

+(5 - 8)% to Cold Damage over Time Multiplier
4

Veiled
+(16 - 23)% to Cold Damage over Time Multiplier

+(9 - 12)% to Cold Damage over Time Multiplier
6

Veiled
+(24 - 32)% to Cold Damage over Time Multiplier

+(13 - 16)% to Cold Damage over Time Multiplier
2

Veiled
+(33 - 40)% to Cold Damage over Time Multiplier

+(17 - 20)% to Cold Damage over Time Multiplier
4

Veiled

Attacks with this Weapon Penetrate (8 - 10)% Elemental Resistances 2 Veiled
Attacks with this Weapon Penetrate (11 - 13)% Elemental Resistances 3 Veiled
Attacks with this Weapon Penetrate (14 - 16)% Elemental Resistances 1 Veiled

Attacks with this Weapon Penetrate (8 - 10)% Chaos Resistance 4 Veiled
Attacks with this Weapon Penetrate (11 - 13)% Chaos Resistance 2 Veiled
Attacks with this Weapon Penetrate (14 - 16)% Chaos Resistance 4 Veiled

(20 - 25)% increased Armour and Evasion
+(10 - 14) to maximum Life
4 Veiled
(26 - 30)% increased Armour and Evasion
+(15 - 19) to maximum Life
6 Veiled
(31 - 35)% increased Armour and Evasion
+(20 - 23) to maximum Life
2 Veiled
(36 - 40)% increased Armour and Evasion
+(24 - 28) to maximum Life
4 Veiled

(20 - 25)% increased Armour and Energy Shield
+(10 - 14) to maximum Life
4 Veiled
(26 - 30)% increased Armour and Energy Shield
+(15 - 19) to maximum Life
6 Veiled
(31 - 35)% increased Armour and Energy Shield
+(20 - 23) to maximum Life
2 Veiled
(36 - 40)% increased Armour and Energy Shield
+(24 - 28) to maximum Life
4 Veiled

(20 - 25)% increased Evasion and Energy Shield
+(10 - 14) to maximum Life
4 Veiled
(26 - 30)% increased Evasion and Energy Shield
+(15 - 19) to maximum Life
6 Veiled
(31 - 35)% increased Evasion and Energy Shield
+(20 - 23) to maximum Life
2 Veiled
(36 - 40)% increased Evasion and Energy Shield
+(24 - 28) to maximum Life
4 Veiled

(20 - 25)% increased Armour
+(10 - 14) to maximum Life
4 Veiled
(26 - 30)% increased Armour
+(15 - 19) to maximum Life
6 Veiled
(31 - 35)% increased Armour
+(20 - 23) to maximum Life
2 Veiled
(36 - 40)% increased Armour
+(24 - 28) to maximum Life
4 Veiled

(20 - 25)% increased Evasion Rating
+(10 - 14) to maximum Life
4 Veiled
(26 - 30)% increased Evasion Rating
+(15 - 19) to maximum Life
6 Veiled
(31 - 35)% increased Evasion Rating
+(20 - 23) to maximum Life
2 Veiled
(36 - 40)% increased Evasion Rating
+(24 - 28) to maximum Life
4 Veiled

(20 - 25)% increased Energy Shield
+(10 - 14) to maximum Life
4 Veiled
(26 - 30)% increased Energy Shield
+(15 - 19) to maximum Life
6 Veiled
(31 - 35)% increased Energy Shield
+(20 - 23) to maximum Life
2 Veiled
(36 - 40)% increased Energy Shield
+(24 - 28) to maximum Life
4 Veiled

(20 - 25)% increased Armour, Evasion and Energy Shield
+(10 - 14) to maximum Life
4 Veiled
(26 - 30)% increased Armour, Evasion and Energy Shield
+(15 - 19) to maximum Life
6 Veiled
(31 - 35)% increased Armour, Evasion and Energy Shield
+(20 - 23) to maximum Life
2 Veiled
(36 - 40)% increased Armour, Evasion and Energy Shield
+(24 - 28) to maximum Life
4 Veiled

+(20 - 26) to maximum Mana
1 Mana Regenerated per second
3 Veiled
+(27 - 33) to maximum Mana
2 Mana Regenerated per second
2 Veiled
+(34 - 40) to maximum Mana
4 Mana Regenerated per second
4 Veiled

+(20 - 26) to maximum Mana
3% reduced Mana Cost of Skills
3 Veiled
+(27 - 33) to maximum Mana
4% reduced Mana Cost of Skills
2 Veiled
+(34 - 40) to maximum Mana
5% reduced Mana Cost of Skills
4 Veiled

+(20 - 26) to maximum Mana
4% of Damage taken gained as Mana over 4 seconds when Hit
3 Veiled
+(27 - 33) to maximum Mana
5% of Damage taken gained as Mana over 4 seconds when Hit
2 Veiled
+(34 - 40) to maximum Mana
6% of Damage taken gained as Mana over 4 seconds when Hit
4 Veiled

(9 - 12)% increased Movement Speed
(6 - 9)% increased Movement Speed if you haven't been Hit Recently
2 Veiled
(13 - 16)% increased Movement Speed
(6 - 9)% increased Movement Speed if you haven't been Hit Recently
2 Veiled
(17 - 20)% increased Movement Speed
(6 - 9)% increased Movement Speed if you haven't been Hit Recently
4 Veiled

(9 - 12)% increased Movement Speed
(8 - 12)% chance to gain Onslaught for 4 seconds on Kill
2 Veiled
(13 - 16)% increased Movement Speed
(8 - 12)% chance to gain Onslaught for 4 seconds on Kill
2 Veiled
(17 - 20)% increased Movement Speed
(8 - 12)% chance to gain Onslaught for 4 seconds on Kill
4 Veiled

(9 - 12)% increased Movement Speed
Cannot be Chilled
2 Veiled
(13 - 16)% increased Movement Speed
Cannot be Chilled
2 Veiled
(17 - 20)% increased Movement Speed
Cannot be Chilled
4 Veiled

+(35 - 60) to Armour and Evasion Rating 4 Veiled
+(61 - 110) to Armour and Evasion Rating 8 Veiled
+(111 - 185) to Armour and Evasion Rating 2 Veiled
+(186 - 285) to Armour and Evasion Rating 4 Veiled

+(35 - 60) to Armour
+(6 - 10) to maximum Energy Shield
4 Veiled
+(61 - 110) to Armour
+(11 - 15) to maximum Energy Shield
8 Veiled
+(111 - 185) to Armour
+(16 - 20) to maximum Energy Shield
2 Veiled
+(186 - 285) to Armour
+(21 - 25) to maximum Energy Shield
4 Veiled

+(35 - 60) to Evasion Rating
+(6 - 10) to maximum Energy Shield
4 Veiled
+(61 - 110) to Evasion Rating
+(11 - 15) to maximum Energy Shield
8 Veiled
+(111 - 185) to Evasion Rating
+(16 - 20) to maximum Energy Shield
2 Veiled
+(186 - 285) to Evasion Rating
+(21 - 25) to maximum Energy Shield
4 Veiled

(3 - 4)% increased effect of Flasks on you 3 Veiled
(5 - 6)% increased effect of Flasks on you 3 Veiled
(7 - 8)% increased effect of Flasks on you 1 Veiled

(5 - 6)% chance for your Flasks to not consume Charges 3 Veiled
(7 - 8)% chance for your Flasks to not consume Charges 3 Veiled

(8 - 10)% increased effect of Flasks on you
20% reduced Flask Charges gained
2 Veiled
(11 - 14)% increased effect of Flasks on you
33% reduced Flask Charges gained
1 Veiled

(20 - 25)% of Physical Damage Converted to Fire Damage 1 Veiled

(20 - 25)% of Physical Damage Converted to Cold Damage 1 Veiled

(20 - 25)% of Physical Damage Converted to Lightning Damage 1 Veiled

+1 to maximum number of Zombies
+1 to maximum number of Skeletons
4 Veiled

You can apply an additional Curse 3 Veiled, Item Level 75+

+1 to maximum number of Summoned Totems 2 Veiled, Item Level 75+

+(500 - 750) to Armour during Soul Gain Prevention 1 Veiled
+(751 - 1000) to Armour during Soul Gain Prevention 2 Veiled
+(1001 - 2000) to Armour during Soul Gain Prevention 3 Veiled
+(2001 - 3000) to Armour during Soul Gain Prevention 4 Veiled

(8 - 10)% increased Area of Effect
+1 to Level of Socketed AoE Gems
1 Veiled

Projectiles Pierce an additional Target
+1 to Level of Socketed Projectile Gems
1 Veiled

+1 to Melee Weapon and Unarmed Attack range
+1 to Level of Socketed Melee Gems
1 Veiled

+(14 - 20) to maximum Life
+(14 - 20) to maximum Mana
3 Veiled
+(21 - 27) to maximum Life
+(21 - 27) to maximum Mana
4 Veiled
+(28 - 33) to maximum Life
+(28 - 33) to maximum Mana
2 Veiled
+(34 - 40) to maximum Life
+(34 - 40) to maximum Mana
4 Veiled

Adds (3 - 4) to (5 - 8) Fire Damage
Adds (3 - 4) to (5 - 8) Cold Damage
4 Veiled
Adds (5 - 8) to (9 - 12) Fire Damage
Adds (5 - 8) to (9 - 12) Cold Damage
2 Veiled
Adds (9 - 12) to (13 - 16) Fire Damage
Adds (9 - 12) to (13 - 16) Cold Damage
3 Veiled

Adds (3 - 4) to (5 - 8) Fire Damage
Adds 1 to (7 - 12) Lightning Damage
4 Veiled
Adds (5 - 8) to (9 - 12) Fire Damage
Adds 1 to (13 - 18) Lightning Damage
2 Veiled
Adds (9 - 12) to (13 - 16) Fire Damage
Adds 1 to (19 - 24) Lightning Damage
3 Veiled

Adds (3 - 4) to (5 - 8) Cold Damage
Adds 1 to (7 - 12) Lightning Damage
4 Veiled
Adds (5 - 8) to (9 - 12) Cold Damage
Adds 1 to (13 - 18) Lightning Damage
2 Veiled
Adds (9 - 12) to (13 - 16) Cold Damage
Adds 1 to (19 - 24) Lightning Damage
3 Veiled

+(13 - 15)% chance to Dodge Attack Hits while Focussed 3 Veiled
+(16 - 18)% chance to Dodge Attack Hits while Focussed 4 Veiled
+(19 - 22)% chance to Dodge Attack Hits while Focussed 2 Veiled
+(23 - 25)% chance to Dodge Attack Hits while Focussed 4 Veiled

7% additional Physical Damage Reduction while Focussed 3 Veiled
8% additional Physical Damage Reduction while Focussed 4 Veiled
(9 - 10)% additional Physical Damage Reduction while Focussed 2 Veiled
(11 - 12)% additional Physical Damage Reduction while Focussed 4 Veiled

(8 - 10)% increased Damage 3 Leo's Veiled
(11 - 13)% increased Damage 2 Leo's Veiled
(14 - 16)% increased Damage 2 Leo's Veiled
(17 - 20)% increased Damage 1 Leo's Veiled

+1 to Level of Socketed Support Gems 1 Catarina's Veiled
+2 to Level of Socketed Support Gems 1 Catarina's Veiled

(-3 - -2) to Total Mana Cost of Skills 2 Elreon's Veiled
(-5 - -4) to Total Mana Cost of Skills 2 Elreon's Veiled
(-7 - -6) to Total Mana Cost of Skills 3 Elreon's Veiled
(-9 - -8) to Total Mana Cost of Skills 1 Elreon's Veiled

(17 - 23)% increased Damage while Leeching 4 Vorici's Veiled
(24 - 30)% increased Damage while Leeching 2 Vorici's Veiled
(31 - 36)% increased Damage while Leeching 3 Vorici's Veiled
(37 - 43)% increased Damage while Leeching 1 Vorici's Veiled

+(4 - 5)% to Quality of Socketed Gems 2 Haku's Veiled
+(5 - 6)% to Quality of Socketed Gems 4 Haku's Veiled
+(6 - 7)% to Quality of Socketed Gems 8 Haku's Veiled
+(7 - 8)% to Quality of Socketed Gems 1 Haku's Veiled

Adds (2 - 3) to (4 - 5) Physical Damage
25% chance to cause Bleeding on Hit

Adds (1 - 2) to (3 - 4) Physical Damage
25% chance to cause Bleeding on Hit
3

Tora's Veiled
Adds (5 - 7) to (8 - 11) Physical Damage
30% chance to cause Bleeding on Hit

Adds (3 - 4) to (5 - 6) Physical Damage
30% chance to cause Bleeding on Hit
4

Tora's Veiled
Adds (11 - 13) to (14 - 16) Physical Damage
35% chance to cause Bleeding on Hit

Adds (5 - 7) to (8 - 10) Physical Damage
35% chance to cause Bleeding on Hit
2

Tora's Veiled
Adds (14 - 16) to (17 - 20) Physical Damage
40% chance to cause Bleeding on Hit

Adds (9 - 11) to (12 - 14) Physical Damage
40% chance to cause Bleeding on Hit
4

Tora's Veiled

Hits can't be Evaded 3 Vagan's Veiled

(12 - 15)% increased Damage during any Flask Effect 3 Guff's Veiled
(16 - 18)% increased Damage during any Flask Effect 6 Guff's Veiled
(19 - 23)% increased Damage during any Flask Effect 2 Guff's Veiled
(24 - 28)% increased Damage during any Flask Effect 4 Guff's Veiled

Gain (8 - 10)% of Non-Chaos Damage as extra Chaos Damage

Gain (4 - 5)% of Non-Chaos Damage as extra Chaos Damage
2

It That Fled's Veiled
Gain (11 - 14)% of Non-Chaos Damage as extra Chaos Damage

Gain (6 - 7)% of Non-Chaos Damage as extra Chaos Damage
4

It That Fled's Veiled
Gain (15 - 18)% of Non-Chaos Damage as extra Chaos Damage

Gain (8 - 9)% of Non-Chaos Damage as extra Chaos Damage
6

It That Fled's Veiled
Gain (19 - 22)% of Non-Chaos Damage as extra Chaos Damage

Gain (10 - 11)% of Non-Chaos Damage as extra Chaos Damage
8

It That Fled's Veiled

Gain 6% of Maximum Life as Extra Maximum Energy Shield 3 Gravicius' Veiled
Gain 8% of Maximum Life as Extra Maximum Energy Shield 2 Gravicius' Veiled
Gain 10% of Maximum Life as Extra Maximum Energy Shield 4 Gravicius' Veiled

(1 - 2)% of Physical Damage from Hits taken as Fire Damage 3 Korell's Veiled
(3 - 4)% of Physical Damage from Hits taken as Fire Damage 1 Korell's Veiled
(5 - 6)% of Physical Damage from Hits taken as Fire Damage 2 Korell's Veiled
(7 - 8)% of Physical Damage from Hits taken as Fire Damage 1 Korell's Veiled

40% chance to Avoid being Frozen 3 Rin's Veiled
60% chance to Avoid being Frozen 4 Rin's Veiled
80% chance to Avoid being Frozen 2 Rin's Veiled
Cannot be Frozen 4 Rin's Veiled

(5 - 8)% increased maximum Life
(5 - 8)% increased maximum Mana
4 Veiled

(5 - 7)% Chance to Block Attack Damage 4 Veiled

(8 - 10)% chance to Dodge Spell Hits 4 Veiled

(25 - 35)% chance to Avoid Elemental Ailments
(25 - 35)% chance to Avoid being Stunned
6 Veiled

(6 - 8)% increased Area Damage
(6 - 7)% increased Area of Effect
2 Veiled
(9 - 12)% increased Area Damage
(8 - 9)% increased Area of Effect
3 Veiled
(13 - 16)% increased Area Damage
(10 - 12)% increased Area of Effect
1 Veiled

(6 - 8)% increased Projectile Damage
(10 - 12)% increased Projectile Speed
2 Veiled
(9 - 12)% increased Projectile Damage
(13 - 16)% increased Projectile Speed
3 Veiled
(13 - 16)% increased Projectile Damage
(17 - 20)% increased Projectile Speed
1 Veiled

(6 - 8)% increased Melee Damage
+1 to Melee Weapon and Unarmed Attack range
2 Veiled
(9 - 12)% increased Melee Damage
+1 to Melee Weapon and Unarmed Attack range
3 Veiled
(13 - 16)% increased Melee Damage
+1 to Melee Weapon and Unarmed Attack range
1 Veiled

Suffixes Cannot Be Changed 2 Prophecy - The Unbreathing Queen V

Suffix



+(16 - 20)% to Fire Resistance 1 Default
+(21 - 28)% to Fire Resistance 1 Act 4 - The Crystal Veins
+(29 - 35)% to Fire Resistance 3 Act 8 - Doedre's Cesspool

+(16 - 20)% to Cold Resistance 1 Default
+(21 - 28)% to Cold Resistance 1 Act 4 - The Crystal Veins
+(29 - 35)% to Cold Resistance 3 Act 8 - Doedre's Cesspool

+(16 - 20)% to Lightning Resistance 1 Default
+(21 - 28)% to Lightning Resistance 1 Act 4 - The Crystal Veins
+(29 - 35)% to Lightning Resistance 3 Act 8 - Doedre's Cesspool

+(15 - 20) to Strength 1 Default
+(21 - 25) to Strength 2 Act 4 - The Ascent
+(26 - 30) to Strength 2 Act 6 - The Western Forest

+(15 - 20) to Dexterity 1 Default
+(21 - 25) to Dexterity 2 Act 4 - The Ascent
+(26 - 30) to Dexterity 2 Act 6 - The Western Forest

+(15 - 20) to Intelligence 1 Default
+(21 - 25) to Intelligence 2 Act 4 - The Ascent
+(26 - 30) to Intelligence 2 Act 6 - The Western Forest

+(10 - 12)% to Fire and Cold Resistances 6 Act 6 - The Lower Prison
+(13 - 16)% to Fire and Cold Resistances 1 The Cruel Labyrinth
+(17 - 20)% to Fire and Cold Resistances 3 The Merciless Labyrinth

+(10 - 12)% to Cold and Lightning Resistances 6 Act 6 - The Lower Prison
+(13 - 16)% to Cold and Lightning Resistances 1 The Cruel Labyrinth
+(17 - 20)% to Cold and Lightning Resistances 3 The Merciless Labyrinth

+(10 - 12)% to Fire and Lightning Resistances 6 Act 6 - The Lower Prison
+(13 - 16)% to Fire and Lightning Resistances 1 The Cruel Labyrinth
+(17 - 20)% to Fire and Lightning Resistances 3 The Merciless Labyrinth

+(5 - 8)% to all Elemental Resistances 6 The Labyrinth
+(9 - 12)% to all Elemental Resistances 1 The Eternal Labyrinth

+(6 - 9) to all Attributes 3 Act 3 - The Imperial Gardens
+(10 - 13) to all Attributes 6 Act 9 - The Tunnel

(0.3 - 0.5)% of Physical Attack Damage Leeched as Life 3 Cage Map - Tier 3
(0.5 - 0.8)% of Physical Attack Damage Leeched as Life 4 Atzoatl - Sanctum of Immortality

(0.2 - 0.4)% of Physical Attack Damage Leeched as Mana 1 Atzoatl - Sanctum of Immortality

(20 - 30)% increased Mana Regeneration Rate 6 Act 7 - The Chamber of Sins Level 2
(31 - 40)% increased Mana Regeneration Rate 2 City Square Map - Tier 5

(8 - 10)% increased Attack Speed

(7 - 12)% increased Attack Speed

(3 - 5)% increased Attack Speed
6

2

2




Act 4 - The Dried Lake
(11 - 15)% increased Attack Speed 2 Act 9 - The Vastiri Desert
(16 - 20)% increased Attack Speed

(11 - 13)% increased Attack Speed
1

Dig Map - Tier 13

(12 - 15)% increased Cast Speed

(9 - 11)% increased Cast Speed

(6 - 8)% increased Cast Speed
6



Act 4 - The Dried Lake
(16 - 20)% increased Cast Speed

(12 - 14)% increased Cast Speed
2

Act 9 - The Vastiri Desert
(21 - 28)% increased Cast Speed

(15 - 18)% increased Cast Speed
1

Dig Map - Tier 13

(9 - 12)% increased Fire Damage 4 Act 3 - The Crematorium
(13 - 16)% increased Fire Damage 2 Act 7 - The Dread Thicket

(9 - 12)% increased Cold Damage 4 Act 3 - The Solaris Temple Level 2
(13 - 16)% increased Cold Damage 2 Act 7 - The Causeway

(9 - 12)% increased Lightning Damage 4 Act 3 - The Lunaris Temple Level 2
(13 - 16)% increased Lightning Damage 2 Act 7 - The Chamber of Sins Level 1

(9 - 12)% increased Chaos Damage 3 Act 4 - The Belly of the Beast Level 2
(13 - 16)% increased Chaos Damage 3 Act 10 - The Ossuary

+(91 - 120) to Accuracy Rating

+(91 - 120) to Accuracy Rating
4

Act 5 - The Reliquary
+(121 - 200) to Accuracy Rating

+(121 - 150) to Accuracy Rating
2

Act 7 - The Temple of Decay Level 2
+(201 - 300) to Accuracy Rating

+(151 - 220) to Accuracy Rating
2

Atzoatl - Hall of Champions

(9 - 12)% increased Global Physical Damage 3 Act 3 - The Sewers
(13 - 16)% increased Global Physical Damage 3 Act 5 - The Ossuary

(17 - 19)% increased Critical Strike Chance 6 Dungeon Map - Tier 2
(20 - 24)% increased Critical Strike Chance 2 Dark Forest Map - Tier 14
(25 - 27)% increased Critical Strike Chance 4 Atzoatl - Factory

+(17 - 19)% to Global Critical Strike Multiplier 6 Dungeon Map - Tier 2
+(20 - 24)% to Global Critical Strike Multiplier 2 Dark Forest Map - Tier 14
+(25 - 28)% to Global Critical Strike Multiplier 4 Atzoatl - Factory

(45 - 75)% increased Critical Strike Chance for Spells

(30 - 49)% increased Critical Strike Chance for Spells
6

Dungeon Map - Tier 2
(76 - 105)% increased Critical Strike Chance for Spells

(50 - 69)% increased Critical Strike Chance for Spells
3

Dark Forest Map - Tier 14

(17 - 21)% increased Global Critical Strike Chance 9 Dungeon Map - Tier 2
(22 - 27)% increased Global Critical Strike Chance 1 Dark Forest Map - Tier 14

(5 - 10)% increased Flask effect duration 2 Act 8 - The Bath House
(11 - 15)% increased Flask effect duration 4 Castle Ruins Map - Tier 12

(15 - 20)% chance to Avoid being Stunned 1 Bazaar Map - Tier 7
(21 - 25)% chance to Avoid being Stunned 2 Racecourse Map - Tier 13

(15 - 20)% chance to Avoid Elemental Ailments 1 Bazaar Map - Tier 7
(21 - 25)% chance to Avoid Elemental Ailments 2 Racecourse Map - Tier 13

+(2 - 3)% Chance to Block 9 Arachnid Tomb Map - Tier 11
+(4 - 5)% Chance to Block 3 Desert Spring Map - Tier 15

(2 - 3)% Chance to Block Spell Damage 4 Arachnid Tomb Map - Tier 11
(4 - 5)% Chance to Block Spell Damage 3 Desert Spring Map - Tier 15

5% reduced Damage taken from Damage Over Time 2 Atzoatl - Locus of Corruption

Minions have (11 - 15)% increased maximum Life 4 Act 8 - The Lunaris Temple Level 2
Minions have (16 - 20)% increased maximum Life 2 Phantasmagoria Map - Tier 6

(6 - 8)% increased Trap Throwing Speed 6 Act 8 - The Solaris Temple Level 2
(9 - 12)% increased Trap Throwing Speed 2 Atzoatl - Defense Research Lab

(6 - 8)% increased Mine Laying Speed 6 Act 8 - The Solaris Temple Level 2
(9 - 12)% increased Mine Laying Speed 2 Atzoatl - Defense Research Lab

Minions have (16 - 18)% increased Attack Speed
Minions have (16 - 18)% increased Cast Speed

Minions have (8 - 9)% increased Attack Speed
Minions have (8 - 9)% increased Cast Speed
3

of the Veil
Minions have (19 - 21)% increased Attack Speed
Minions have (19 - 21)% increased Cast Speed

Minions have (10 - 11)% increased Attack Speed
Minions have (10 - 11)% increased Cast Speed
4

of the Veil
Minions have (22 - 24)% increased Attack Speed
Minions have (22 - 24)% increased Cast Speed

Minions have (12 - 13)% increased Attack Speed
Minions have (12 - 13)% increased Cast Speed
2

of the Veil
Minions have (25 - 28)% increased Attack Speed
Minions have (25 - 28)% increased Cast Speed

Minions have (14 - 15)% increased Attack Speed
Minions have (14 - 15)% increased Cast Speed
4

of the Veil

(4 - 6)% chance to deal Double Damage

(2 - 3)% chance to deal Double Damage
4

of the Veil
(7 - 9)% chance to deal Double Damage

(4 - 5)% chance to deal Double Damage
2

of the Veil
(10 - 12)% chance to deal Double Damage

(6 - 7)% chance to deal Double Damage
1

of the Veil

+(6 - 8) to Strength and Dexterity 3 of the Veil
+(9 - 11) to Strength and Dexterity 4 of the Veil
+(12 - 14) to Strength and Dexterity 2 of the Veil
+(15 - 17) to Strength and Dexterity 4 of the Veil

+(6 - 8) to Dexterity and Intelligence 3 of the Veil
+(9 - 11) to Dexterity and Intelligence 4 of the Veil
+(12 - 14) to Dexterity and Intelligence 2 of the Veil
+(15 - 17) to Dexterity and Intelligence 4 of the Veil

+(6 - 8) to Strength and Intelligence 3 of the Veil
+(9 - 11) to Strength and Intelligence 4 of the Veil
+(12 - 14) to Strength and Intelligence 2 of the Veil
+(15 - 17) to Strength and Intelligence 4 of the Veil

+1 to Minimum Endurance Charges 1 of the Veil, Item Level 75+

+1 to Minimum Power Charges 1 of the Veil, Item Level 75+

+1 to Minimum Frenzy Charges 1 of the Veil, Item Level 75+

3% increased Attack and Cast Speed 4 of the Veil
4% increased Attack and Cast Speed 2 of the Veil
(5 - 6)% increased Attack and Cast Speed 3 of the Veil

(6 - 8)% increased Cooldown Recovery Speed 2 of the Veil
(9 - 12)% increased Cooldown Recovery Speed 1 of the Veil

(5 - 6)% increased Damage per Endurance Charge

(3 - 4)% increased Damage per Endurance Charge
3

of the Veil

(5 - 6)% increased Damage per Frenzy Charge

(3 - 4)% increased Damage per Frenzy Charge
3

of the Veil

(5 - 6)% increased Damage per Power Charge

(3 - 4)% increased Damage per Power Charge
3

of the Veil

(11 - 20)% increased Effect of non-Damaging Ailments on Enemies 2 of the Veil
(21 - 30)% increased Effect of non-Damaging Ailments on Enemies 2 of the Veil

(5 - 7)% increased Effect of your Curses 2 of the Veil
(8 - 10)% increased Effect of your Curses 1 of the Veil

(0.4 - 0.6)% of Life Regenerated per second 2 of the Veil
(0.7 - 1)% of Life Regenerated per second 4 of the Veil

(6 - 7)% chance to Avoid Elemental Damage from Hits during Soul Gain Prevention 2 of the Veil
(8 - 9)% chance to Avoid Elemental Damage from Hits during Soul Gain Prevention 4 of the Veil

You have Onslaught during Soul Gain Prevention 3 of the Veil

Non-Vaal Skills deal (30 - 40)% increased Damage during Soul Gain Prevention 1 of the Veil
Non-Vaal Skills deal (41 - 50)% increased Damage during Soul Gain Prevention 2 of the Veil
Non-Vaal Skills deal (51 - 60)% increased Damage during Soul Gain Prevention 4 of the Veil

+(18 - 24)% Critical Strike Multiplier while there is a Rare or Unique Enemy Nearby

+(12 - 16)% Critical Strike Multiplier while there is a Rare or Unique Enemy Nearby
3

of the Veil
+(25 - 31)% Critical Strike Multiplier while there is a Rare or Unique Enemy Nearby

+(17 - 21)% Critical Strike Multiplier while there is a Rare or Unique Enemy Nearby
4

of the Veil
+(32 - 38)% Critical Strike Multiplier while there is a Rare or Unique Enemy Nearby

+(22 - 25)% Critical Strike Multiplier while there is a Rare or Unique Enemy Nearby
2

of the Veil
+(39 - 45)% Critical Strike Multiplier while there is a Rare or Unique Enemy Nearby

+(26 - 30)% Critical Strike Multiplier while there is a Rare or Unique Enemy Nearby
4

of the Veil

(11 - 13)% increased Attack Speed while a Rare or Unique Enemy is Nearby

6% increased Attack Speed while a Rare or Unique Enemy is Nearby
3

of the Veil
(14 - 16)% increased Attack Speed while a Rare or Unique Enemy is Nearby

7% increased Attack Speed while a Rare or Unique Enemy is Nearby
4

of the Veil
(17 - 19)% increased Attack Speed while a Rare or Unique Enemy is Nearby

(8 - 9)% increased Attack Speed while a Rare or Unique Enemy is Nearby
2

of the Veil
(20 - 22)% increased Attack Speed while a Rare or Unique Enemy is Nearby

(10 - 11)% increased Attack Speed while a Rare or Unique Enemy is Nearby
4

of the Veil

15 Energy Shield Regenerated per second while a Rare or Unique Enemy is Nearby 3 of the Veil
30 Energy Shield Regenerated per second while a Rare or Unique Enemy is Nearby 4 of the Veil
60 Energy Shield Regenerated per second while a Rare or Unique Enemy is Nearby 2 of the Veil
120 Energy Shield Regenerated per second while a Rare or Unique Enemy is Nearby 4 of the Veil

2% chance to gain a Frenzy Charge on Critical Strike
(7 - 8)% increased Global Critical Strike Chance
3 of the Veil
3% chance to gain a Frenzy Charge on Critical Strike
(9 - 10)% increased Global Critical Strike Chance
4 of the Veil
4% chance to gain a Frenzy Charge on Critical Strike
(11 - 12)% increased Global Critical Strike Chance
2 of the Veil
5% chance to gain a Frenzy Charge on Critical Strike
(13 - 14)% increased Global Critical Strike Chance
4 of the Veil

(11 - 13)% increased Elemental Damage if you've dealt a Critical Strike Recently
(9 - 10)% increased Global Critical Strike Chance
3 of the Veil
(14 - 16)% increased Elemental Damage if you've dealt a Critical Strike Recently
(11 - 12)% increased Global Critical Strike Chance
4 of the Veil
(17 - 19)% increased Elemental Damage if you've dealt a Critical Strike Recently
(13 - 14)% increased Global Critical Strike Chance
2 of the Veil
(20 - 22)% increased Elemental Damage if you've dealt a Critical Strike Recently
(15 - 16)% increased Global Critical Strike Chance
4 of the Veil

Adds (3 - 5) to (6 - 8) Chaos Damage if you've dealt a Critical Strike Recently
(9 - 10)% increased Global Critical Strike Chance
3 of the Veil
Adds (6 - 8) to (9 - 12) Chaos Damage if you've dealt a Critical Strike Recently
(11 - 12)% increased Global Critical Strike Chance
4 of the Veil
Adds (9 - 12) to (13 - 16) Chaos Damage if you've dealt a Critical Strike Recently
(13 - 14)% increased Global Critical Strike Chance
2 of the Veil
Adds (13 - 16) to (17 - 24) Chaos Damage if you've dealt a Critical Strike Recently
(15 - 16)% increased Global Critical Strike Chance
4 of the Veil

(10 - 15)% increased Totem Placement speed 3 of the Veil
(16 - 23)% increased Totem Placement speed 2 of the Veil
(24 - 30)% increased Totem Placement speed 3 of the Veil

Your Critical Strike Chance is Lucky while Focussed 9 of the Veil

Shock nearby Enemies for 2 Seconds when you Focus 4 of the Veil
Shock nearby Enemies for 3 Seconds when you Focus 2 of the Veil
Shock nearby Enemies for 4 Seconds when you Focus 2 of the Veil

1% of Evasion Rating is Regenerated as Life per second while Focussed 3 of the Veil

Recover (20 - 22)% of Mana and Energy Shield when you Focus 3 of the Veil
Recover (23 - 25)% of Mana and Energy Shield when you Focus 4 of the Veil
Recover (26 - 28)% of Mana and Energy Shield when you Focus 2 of the Veil
Recover (29 - 31)% of Mana and Energy Shield when you Focus 4 of the Veil

(13 - 20)% chance to deal Double Damage while Focussed

(7 - 10)% chance to deal Double Damage while Focussed
4

of the Veil
(21 - 28)% chance to deal Double Damage while Focussed

(11 - 14)% chance to deal Double Damage while Focussed
2

of the Veil
(29 - 36)% chance to deal Double Damage while Focussed

(15 - 18)% chance to deal Double Damage while Focussed
1

of the Veil

(13 - 20)% increased Attack and Cast Speed while Focussed 4 of the Veil
(21 - 28)% increased Attack and Cast Speed while Focussed 2 of the Veil
(29 - 36)% increased Attack and Cast Speed while Focussed 2 of the Veil

(81 - 100)% increased Duration of Ailments you inflict while Focussed 4 of the Veil
(101 - 120)% increased Duration of Ailments you inflict while Focussed 2 of the Veil
(121 - 140)% increased Duration of Ailments you inflict while Focussed 2 of the Veil

You are Immune to Ailments while Focussed 3 of the Veil

10% of Damage Leeched as Life while Focussed
You have Vaal Pact while Focussed
3 of the Veil

80% increased Effect of Fortify on you while Focussed 4 of the Veil
100% increased Effect of Fortify on you while Focussed 2 of the Veil
120% increased Effect of Fortify on you while Focussed 2 of the Veil

Trigger Socketed Spells when you Focus 3 of the Veil

(21 - 25)% of Damage is taken from Mana before Life while Focussed 3 of the Veil

Minions Recover 100% of their Life when you Focus 3 of the Veil

Skills Cost no Mana while Focussed 3 of the Veil

(26 - 30)% increased Rarity of Items Dropped by Slain Rare or Unique Enemies 2 of Janus' Veil
(31 - 35)% increased Rarity of Items Dropped by Slain Rare or Unique Enemies 4 of Janus' Veil
(36 - 40)% increased Rarity of Items Dropped by Slain Rare or Unique Enemies 8 of Janus' Veil
(41 - 45)% increased Rarity of Items Dropped by Slain Rare or Unique Enemies 4 of Janus' Veil

3% increased Attributes 3 of Hillock's Veil
4% increased Attributes 4 of Hillock's Veil
5% increased Attributes 2 of Hillock's Veil
6% increased Attributes 4 of Hillock's Veil

10% Chance to Trigger Level 18 Summon Spectral Wolf on Kill 3 of Jorgin's Veil

+(12 - 14)% to Critical Strike Multiplier if you've Shattered an Enemy Recently
8 - 9)% increased Global Critical Strike Chance
3 of Cameria's Veil
+(15 - 17)% to Critical Strike Multiplier if you've Shattered an Enemy Recently
(10 - 11)% increased Global Critical Strike Chance
4 of Cameria's Veil
+(18 - 20)% to Critical Strike Multiplier if you've Shattered an Enemy Recently
(12 - 13)% increased Global Critical Strike Chance
2 of Cameria's Veil
+(21 - 23)% to Critical Strike Multiplier if you've Shattered an Enemy Recently
(14 - 16)% increased Global Critical Strike Chance
4 of Cameria's Veil

(5 - 7)% increased Chaos Damage
(5 - 7)% increased Global Physical Damage
3 of Aisling's Veil
(8 - 10)% increased Chaos Damage
(8 - 10)% increased Global Physical Damage
4 of Aisling's Veil
(11 - 13)% increased Chaos Damage
(11 - 13)% increased Global Physical Damage
2 of Aisling's Veil
(14 - 16)% increased Chaos Damage
(14 - 16)% increased Global Physical Damage
4 of Aisling's Veil

(5 - 7)% increased Fire Damage
(5 - 7)% increased Lightning Damage
3 of Riker's Veil
(8 - 10)% increased Fire Damage
(8 - 10)% increased Lightning Damage
4 of Riker's Veil
(11 - 13)% increased Fire Damage
(11 - 13)% increased Lightning Damage
2 of Riker's Veil
(14 - 16)% increased Fire Damage
(14 - 16)% increased Lightning Damage
4 of Riker's Veil

3% of Life Regenerated per second during Flask Effect 6 of the Veil

50% Chance to avoid being Stunned during Flask Effect
(8 - 12)% increased Movement Speed during Flask effect
6 of the Veil

(20 - 25)% reduced Mana Cost of Skills during Flask Effect 6 of the Veil

(20 - 30)% increased Rarity of Items found during Flask Effect 6 of the Veil

(60 - 80)% increased Critical Strike Chance during Flask Effect 6 of the Veil

15% of Damage Taken from Hits is Leeched as Life during Flask Effect 6 of the Veil

(8 - 10)% increased Attack Speed
+(7 - 12)% to Quality
1 of the Veil
(13 - 16)% increased Attack Speed
+(13 - 18)% to Quality
1 of the Veil

(15 - 20)% increased Critical Strike Chance
+(7 - 12)% to Quality
2 of the Veil
(21 - 25)% increased Critical Strike Chance
+(13 - 18)% to Quality
1 of the Veil

+(30 - 50) to Accuracy Rating
+(7 - 9)% to Quality
5 of the Veil
+(51 - 100) to Accuracy Rating
+(10 - 12)% to Quality
4 of the Veil
+(101 - 160) to Accuracy Rating
+(13 - 15)% to Quality
4 of the Veil
+(161 - 250) to Accuracy Rating
+(16 - 18)% to Quality
4 of the Veil

(8 - 10)% increased Attack Speed
10% chance to Trigger Level 1 Blood Rage when you Kill an Enemy
1 of the Veil
(13 - 16)% increased Attack Speed
10% chance to Trigger Level 1 Blood Rage when you Kill an Enemy
1 of the Veil

(10 - 12)% increased Cast Speed
10% chance to gain Arcane Surge when you Kill an Enemy

(7 - 8)% increased Cast Speed
10% chance to gain Arcane Surge when you Kill an Enemy
4

of the Veil
(13 - 15)% increased Cast Speed
10% chance to gain Arcane Surge when you Kill an Enemy

(9 - 10)% increased Cast Speed
10% chance to gain Arcane Surge when you Kill an Enemy
4

of the Veil
(16 - 19)% increased Cast Speed
10% chance to gain Arcane Surge when you Kill an Enemy

(11 - 13)% increased Cast Speed
10% chance to gain Arcane Surge when you Kill an Enemy
4

of the Veil

Trigger a Socketed Spell when you Use a Skill 3 of the Veil

+(8 - 9)% to Fire and Chaos Resistances 6 of the Veil
+(10 - 12)% to Fire and Chaos Resistances 1 of the Veil
+(13 - 15)% to Fire and Chaos Resistances 3 of the Veil

+(8 - 9)% to Lightning and Chaos Resistances 6 of the Veil
+(10 - 12)% to Lightning and Chaos Resistances 1 of the Veil
+(13 - 15)% to Lightning and Chaos Resistances 3 of the Veil

+(8 - 9)% to Cold and Chaos Resistances 6 of the Veil
+(10 - 12)% to Cold and Chaos Resistances 1 of the Veil
+(13 - 15)% to Cold and Chaos Resistances 3 of the Veil

+(10 - 15) to Strength
+(7 - 10)% to Quality
6 of the Veil
+(16 - 20) to Strength
+(11 - 14)% to Quality
2 of the Veil
+(21 - 25) to Strength
+(15 - 18)% to Quality
4 of the Veil

+(10 - 15) to Dexterity
+(7 - 10)% to Quality
6 of the Veil
+(16 - 20) to Dexterity
+(11 - 14)% to Quality
2 of the Veil
+(21 - 25) to Dexterity
+(15 - 18)% to Quality
4 of the Veil

+(10 - 15) to Intelligence
+(7 - 10)% to Quality
6 of the Veil
+(16 - 20) to Intelligence
+(11 - 14)% to Quality
2 of the Veil
+(21 - 25) to Intelligence
+(15 - 18)% to Quality
1 of the Veil

1% of Life Regenerated per second during any Flask Effect 2 of the Veil
1.5% of Life Regenerated per second during any Flask Effect 4 of the Veil
2% of Life Regenerated per second during any Flask Effect 4 of the Veil

(7 - 8)% increased Trap Throwing Speed 3 of the Veil
(9 - 10)% increased Trap Throwing Speed 2 of the Veil
(11 - 12)% increased Trap Throwing Speed 4 of the Veil

(7 - 8)% increased Mine Laying Speed 3 of the Veil
(9 - 10)% increased Mine Laying Speed 2 of the Veil
(11 - 12)% increased Mine Laying Speed 4 of the Veil

(7 - 8)% increased Brand Attachment range 3 of the Veil
(9 - 10)% increased Brand Attachment range 2 of the Veil
(11 - 12)% increased Brand Attachment range 4 of the Veil

Prefixes Cannot Be Changed 2 Prophecy - Unbearable Whispers V

Can have multiple Crafted Modifiers 2 Prophecy - The Pale Court

Cannot roll Attack Modifiers 1 Prophecy - The Plaguemaw V

Cannot roll Caster Modifiers 5 Prophecy - The Feral Lord V

Other



Two Sockets

Three Sockets
1

3
Mines - First Node (Azurite Cavity)
Four Sockets 10 Mines - Any Biome - Azurite Vault
Five Sockets 70 Mines - Any Biome - Azurite Fissure
Six Sockets 350 Mines - Abyssal City

Two Linked Sockets 1 Mines - Frozen Hollow - Howling Den
Three Linked Sockets 3 Mines - Magma Fissure - Sweltering Burrow
Four Linked Sockets 5 Mines - Fungal Caverns - Beast Burrow
Five Linked Sockets 150 Mines - Abyssal Depths - Haunted Remains
Six Linked Sockets 1500 Mines - Primeval Ruins

At Least One Red Socket

At Least One Green Socket

At Least One Blue Socket
4 Mines - Any Biome - Azurite Cavity

At Least Two Red Sockets

At Least Two Green Sockets

At Least Two Blue Sockets
25 Mines - Any Biome - Azurite Cavity

At Least Three Red Sockets

At Least Three Green Sockets

At Least Three Blue Sockets
120 Mines - Vaal Outpost

At Least One Red and One Green Socket

At Least One Red and One Blue Socket

At Least One Green and One Blue Socket
15 Mines - Any Biome - Azurite Cavity

At Least Two Red and One Green Socket

At Least Two Red and One Blue Socket

At Least Two Green and One Red Socket

At Least Two Green and One Blue Socket

At Least Two Blue and One Green Socket

At Least Two Blue and One Red Socket
100 Mines - Vaal Outpost

Remove Crafted Mods 1 Default